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Fussy work eve lp store
Fussy work eve lp store













fussy work eve lp store

The Amarr Foundation Day event has begun! Foundation day celebrated the construction of the first Amarr church by Prophet Dano Gheinok on Amarr Prime. Improves loyalty point gain when working for Agents in the Security Division.Patch Notes For. Increases ISK rewards offered by mission agents Improves loyalty point gain when working for Agents in the Mining Division. Improves loyalty point gain when working for Agents in the Distribution Division. The following are the skills in the Social section (in alphabetical order):īoosts standings from NPCs (agents, corps, and factions) if above 0.0 standing.īoosts standings from NPCs with negative CONCORD standing.īoosts standings from NPCs if below 0.0 standing. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division. Loyalty Point (LP) reward improvements are broken down by corporate divisions.

  • Negotiation - 5% improved ISK payout from agents (per level trained).
  • Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions only one of the three will apply. The NPC pirate factions have negative standings from (and towards) CONCORD. In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof.
  • Fast Talk - 5% bonus to effective security rating increases.
  • Criminal Connections - 4% effective standings increase for criminal NPC entities that you have positive standings with.
  • (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)

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  • Connections - 4% effective standings increase for non-criminal NPC entities that you have positive standings with.
  • Diplomacy - 4% effective standings increase with NPC entities you have negative standings with.
  • Social - 5% improved standings gains for all missions.
  • Standings Modifiers (all modifiers are per level trained) The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents): Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained. These changes are where some of the social skill effects come into play. ( Epic Arc mission chains do not carry derived modifications they only affect the standings of one faction, depending on mission choices made during the epic arc.) The reverse also being true - raise Amarr, lose some Gallente faction standings.

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    For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. Gaining faction standings via storyline missions or data center missions carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. As you do storyline missions, your faction standings will change for the faction a particular NPC corporation is part of. ( lower costs for reprocessing/refining, Trading.)Īs you do missions for NPC corporations, your standings with them will go up.

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    They are of most value to mission runners but are also of use to those seeking access to specific services from NPC controlled corporations and factions. Social skills provide modifications to your standings or rewards from NPC corporations.















    Fussy work eve lp store